Capstone – Project Charter

Realizing new revenue streams through the various businesses Inven has embedded itself in within the esports industry

A Collaboration Between

Engagement Synopsis

Inven Global is looking for fresh new perspectives and ideas regarding our esports platform www.invenglobal.com. Our primary goals are to establish a premium subscription service that will net at least 10 percent acquisition from our 1.4M users each month and begin the early stages of an eCommerce presence in the form of exclusive cross-over products with our esports partners.

In addition, we have 4 major esports events planned for 2021 as well as active content portals for esports fashion, hardware, art, and much more. We want to better market these platforms and content while also building a community via Discord around user involvement.

Inven Global is a major force in the world of esports and is currently up for our 3rd nomination for Esports Coverage site of the year.

Company Information

CompanyInven Global
HQ
RevenueUnlisted
EmployeesUnlisted
StagePre-Revenue Startup
Hiring Potential
Website

Company Overview

Company Supervising Team

Company Admin

Nick Dorazio

[email protected]

Course Info & Engagement Details

SchoolWashington University of Virginia
Engagement FormatLive Case - Class Collaboration or Case Competition - This learning format allows educators to deliver experiential learning to students at scale. Students are often split into groups to work on a live case (or a series of cases) from a real host company that directly relates to key learning objectives.
CourseWashington University of Virginia – Business 700 CapStone Project
Level
  • All Graduate
Students Enrolled30
Meeting Day & TimeTuesday 3:30-6
Student Time Commitment1-3 Hours Per Week
Company Time Commitment2 Hours
Duration (01/26/2021 - 04/27/2021)

Project Topics

School Supervisors

Instructor

Abraham

[email protected]

Instructor

John

[email protected]

Students

There are currently no students assigned.

Collaboration Timeline

  • November 2, 2020

    School faculty will begin interviewing interested companies and discuss project ideas.

  • November 30, 2020

    Final date for companies to express interest in participating.

  • January 8, 2021

    School faculty and project champion finalize project charter, legal documents, and background materials.

  • January 26, 2021

    OFFICIAL PROJECT LAUNCH: We’ll find a time on this day to web conference you into our class to kickoff the project.

  • February 2, 2021

    Individual Team Meetings (proposed)

  • February 9, 2021

    Project Champion/Team Check-Ins (proposed)

  • February 16, 2021

    Mentor/Team Check-Ins (proposed)

  • February 23, 2021

    Project Champion/Team Check-Ins (proposed)

  • March 2, 2021

    MID-SEMESTER PRESENTATION/DELIVERABLES (proposed)

  • March 9, 2021

    WUV Mid-Term Exam Week (March 8-12, 2021)

  • March 9, 2021

    Individual Team Meetings (proposed)

  • March 16, 2021

    No Class – WUV Spring Break Week (March 15-19, 2021)

  • March 23, 2021

    Project Champion/Team Check-Ins (proposed)

  • March 30, 2021

    Individual Team Meetings (proposed)

  • April 6, 2021

    Project Champion/Team Check-Ins (proposed)

  • April 13, 2021

    Mentor/Team Check-Ins (proposed)

  • April 20, 2021

    Project Champion/Team Check-Ins (proposed) or FINAL PRESENTATION(?)

  • April 27, 2021

    FINAL PRESENTATION(?)

    OFFICIAL PROJECT END: We’ll find a time on this day to web conference you into our class to close the project.

Key Milestones & Project Process

Project Resources

There are no resources currently available