Capstone – Project
Market analysis of sports gaming industry in North America
A Collaboration Between
We work with several companies in the sports data/information and gaming industries. As more states legalize gaming, there are operational complexities that are constantly emerging driven by varying legislation along with an emerging competitive landscape. Part of project will be looking at global marketplace, where gaming is more developed, and look at practical applications for North America.
HOST VENUE ADDRESS
- 8601 Six Forks Road, Suite 201, Raleigh NC 27614
REQUIRED PREREQUISITES
- Project open for all students; no requirements.
LEARNING OBJECTIVES
- Building out a detailed market analysis with competitive breakdown, global view and revenue forecasting are essential skills in creating a business plan.
Project Topics
Sales & Business Development
Software Design & Development
Company Information
Company | Webonise US LLC |
HQ | North Carolina |
Revenue | Unlisted |
Employees | 10-25 |
Stage | Small Business |
Hiring Potential | Follow-on Projects, Formal Internship, Entry Level Full-Time |
Website | http://www.webonise.com |
Company Overview
Webonise is a product development consultancy with a team of 200 talented software engineers, usability experts, and business analysts. We are a fun, talented team who love working together and have a passion for building remarkable software that people love to use. We are proud to be able to contribute to our clients’ successes, the digital ecosystem, and in improving the lives of our staff and their families.
Experiential Learning Program Details
School | University of Notre Dame Mendoza College of Business |
Engagement Format | Capstone - Small Team Consulting Project - Students work in consulting teams of 3-5 directly with faculty and client liaisons on developing real solutions to real-world challenges. |
Course | |
Level | N/A |
Students Enrolled | N/A |
Meeting Day & Time | N/A |
Student Time Commitment | 1-3 Hours Per Week |
Company Time Commitment | 3-5 Hours |
Duration | 0.43 Weeks |
Program Timeline
Touchpoints & Assignments | Due Date | Type |
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Key Project Milestones
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March 2, 2020 - Review global market for sports gaming
- What are the largest and most successful regions? How has the business evolved over the last decade? Most dominant products by region? By Sport?
- Who are the dominant companies by region and by sport? Cross referenced view of previous two
Suggested Deliverable:
- Analyzed the most successful regions, and what products are most dominant per region and sport.
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March 4, 2020 - A look at US sports gaming market
- Market look at current status of legislation, both federal and state? Include challenges and success stories for states with enacted regulations.
- What is the addressable market size and forward look at 3 and 5 year projections?
- Competitive analysis of current players?
Suggested Deliverable:
Complete Competitive Analysis
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March 5, 2020 - Opportunity Assessment
- How are users currently participating?
- How will advancements in technology open additional opportunities and/or create risk?
Suggested Deliverable:
12 and 24 month North American market forecast
Project Resources
There are no resources currently available
Industry Mentors
Academic Mentors
Assigned Students
There are currently no students assigned.