Capstone – Project

Market analysis of sports gaming industry in North America

A Collaboration Between

Project Synopsis

We work with several companies in the sports data/information and gaming industries. As more states legalize gaming, there are operational complexities that are constantly emerging driven by varying legislation along with an emerging competitive landscape. Part of project will be looking at global marketplace, where gaming is more developed, and look at practical applications for North America.

 

HOST VENUE ADDRESS

  • 8601 Six Forks Road, Suite 201, Raleigh NC 27614

REQUIRED PREREQUISITES

  • Project open for all students; no requirements.

LEARNING OBJECTIVES

  • Building out a detailed market analysis with competitive breakdown, global view and revenue forecasting are essential skills in creating a business plan.

Project Topics

Sales & Business Development

Software Design & Development

Company Information

CompanyWebonise US LLC
HQNorth Carolina
RevenueUnlisted
Employees10-25
StageSmall Business
Hiring PotentialFollow-on Projects, Formal Internship, Entry Level Full-Time
Websitehttp://www.webonise.com

Company Overview

Webonise is a product development consultancy with a team of 200 talented software engineers, usability experts, and business analysts. We are a fun, talented team who love working together and have a passion for building remarkable software that people love to use. We are proud to be able to contribute to our clients’ successes, the digital ecosystem, and in improving the lives of our staff and their families.

Experiential Learning Program Details

SchoolUniversity of Notre Dame Mendoza College of Business
Engagement FormatCapstone - Small Team Consulting Project - Students work in small groups of 2-6 directly with faculty and host company project champions on developing real solutions to real-world challenges.
Course
LevelGraduate
Students Enrolled120 Enrolled, 2-5 per group per project
Meeting Day & Time3/2 - 3/5/2019 on-site at host company
Student Time Commitment1-3 Hours Per Week
Company Time Commitment3-5 Hours
Duration0.43 Weeks

Program Timeline

Touchpoints & Assignments Due Date Type

Key Project Milestones

  • March 2, 2020 - Review global market for sports gaming

    1. What are the largest and most successful regions? How has the business evolved over the last decade? Most dominant products by region? By Sport?
    2. Who are the dominant companies by region and by sport? Cross referenced view of previous two

    Suggested Deliverable:

    1. Analyzed the most successful regions, and what products are most dominant per region and sport.
  • March 4, 2020 - A look at US sports gaming market

    1. Market look at current status of legislation, both federal and state?  Include challenges and success stories for states with enacted regulations.
    2. What is the addressable market size and forward look at 3 and 5 year projections?
    3. Competitive analysis of current players?

    Suggested Deliverable:

    Complete Competitive Analysis

  • March 5, 2020 - Opportunity Assessment

    1. How are users currently participating?
    2. How will advancements in technology open additional opportunities and/or create risk?

    Suggested Deliverable:

    12 and 24 month North American market forecast

Project Resources

There are no resources currently available

Industry Mentors

Company Admin

 

[email protected]

Academic Mentors

Instructor

Alice Obermiller

[email protected]

Assigned Students

There are currently no students assigned.